Project 2 Developments

I quickly realised that grinding out this project using the simplistic code I was used to was not going to do my idea justice. Trying to code collision and bounce physics for myself became a nightmarish jumble of variables and bad animation.
This iteration of my concept may appear alright in a screenshot but it'd bring tears to your eyes if you saw it in 'motion'.

I was successful in setting up things like mouse interaction and conditional goings-on, but when it came to the fluid motion that I was looking for I knew it wouldn't be realistically possible for me to accomplish in due time with the methods I was using..

And then I found this:



Which lead to this:
'You Complete Me' indeed!


This class is exactly what I needed to work with, and my work efficiency and quality have increased dramatically after figuring out how to use it. It literally does the hard stuff for me!
My face now.
With the foundations of my project set, I'm now focusing on building on the interaction aspects of it. So far I've managed to translate the few salvage-worthy parts of my old brute coding to this new application, added audio  and visual feedback to wall collisions and mouse-overs and now have my eyes set on possibly having the velocity at time of collision as a condition of change to Bellboy's cheery disposition.


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